So, first I changed 15 to 25, but still there was something I needed to change: quitting 25 points putting the integer 25 is kind of hardcoding now, so I added a variable in my weightValues class "badFusekiMove" or something like that, giving the value 25.
So, this is how it played now:
(;FF[4]CA[UTF-8]AP[GoGui:1.4.5]
KM[6.5]PW[Evil Tesuji]DT[2012-11-22]
;B[pp];W[dq];B[dd];W[cp];B[nc];W[qq];B[qd];W[cc];B[dc];W[pc]
;B[qc];W[co];B[cj];W[eq];B[qj];W[oc];B[nd];W[bc];B[ob];W[fq]
;B[pb];W[iq];B[pd];W[mq];B[pq];W[po];B[qp];W[nq];B[qr];W[rq])
It is not something to be proud of, but... is slight better.
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