Let's describe some of the packages and classes here:
Package: Material (will have all the "hardware" of the go game).
Class: Stone.
Class: Board.
Package: Actors (will have the players)
Class: Actor. This is an abstract class with the methods that human players and the engine will need.
Class: Human. For human players. Inherits from Actor.
Class: Engine. For the go engine. Inherits from Actor.
Class: Ruleset. Well, I still don't know if put this class on this package or put it in another. this class will have the rules of the game and will determine if a move is valid or not. I thought of this as an actor because in some way it is kind of "judge".
Package: Showing (all the ays to show information of the game goes here)
Class: Console. To show the game on the console.
Package: Start (just to have the main class).
Class: Principal. Main class.
I know this will change a lot and this is just a first sketch of the program, so I accept all kind of comments and suggestions to make this better.
Here it is, in NetBeans:
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