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Sunday, October 14, 2012

Day 66: L&D II

Two things that can be done to make a little better the L&D part:

Right now if a group is in atari, the program gives a lot of points to the move that takes the group out of the atari. Well, here is what I was thinking: "Is the same if the group have 1 stone or 20?" In some cases could be, but in most cases the group with more stones is worth more (well this can lead the program to lose all the ladders, but, this is still the beginning.

The other thing is, to make something similar about killing stones. If the group of the other color is in atari, if adding a stone of that color saves the group the program should give lots of points to the move that kills the group.

for both cases it should be: x+1*stones (x is the number of points given to "kill" or "save".

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